The game is set in Aztec Mexico.The objective of Zuma is to
eliminate all of the balls rolling around the screen along a given path, with
other balls (the path is clearly visible in all of the levels except the last
level), before these balls reach the yellow skull structure, which will open to
varying degrees as a warning of oncoming balls. The player can carry two balls
at a time and can switch at any time. As soon as one ball reaches the skull,
the rest follow and the player loses a life. To prevent the balls reaching the
Skull, the player can eliminate the balls by firing a colored
ball from the stone frog idol's mouth towards the
chain of balls that will continue to push
forward until the player fills the yellow bar, which is when the balls will
stop producing off-screen. When three or more of the same color come in
contact, they explode, possibly triggering other explosions as part of a chain
reaction. The level is completed when after the bar is filled, the player
eliminates all of the balls on the screen.
There are bonuses
for collecting coins (usually through gaps), for causing explosions through
gaps of other balls, and for having a streak of always causing an explosion
with each consecutive ball (coins and chain bonuses are a quick way to fill the
bar). Time bonuses are also awarded if a player completes the level within ace
time - ranging from thirty seconds to four minutes depending on the level.
Four different
types of power-ups show up in balls, which can be activated by exploding the
ball with the power-up. The backwards ball pushes the furthest-out chain
(depending on if all of the balls are connected) backwards for a short length
of time. The slow-down ball slows the speed of the chain of balls for a short
length of time. The accuracy ball allows quicker shots and points an arrow at
where the ball will be shot (this stays active for about the same amount of
time as the slow-down ball; however, size of balls must be considered). The
explosion ball explodes all of the balls within a small radius of the ball at
the spot and time of its explosion. If not exploded quickly, power-up balls
will return to their regular
- Windows 98/ME/2000/XP
- Pentium II 350MHz Processor
- RAM Memory: 64 MB
- DirectX Version: 7.0
- Graphics Card: 16 MB
- DirectX compatible Sound Card
- Hard Disk Space: 30 MB
- Keyboard and Mouse
Post a Comment